Time Skip Shikamaru Combo Guide

Shikamaru is one of the few who actually act like ninja. He manipulates shadows to add range and tactical maneuverability to his attacks. He's not overly fast or strong but his shadow attacks are quick and have deceptive range. His tilt especially is quick and is perfect for making up for the limited range of his combo starter by making use of the sequence:

Tilt O>/\XX..

where /\XX is referred to as a Quick Jump Air Chakra Dash and is used to Chakra Dash out of certain moves where you are temporarily frozen in place by pre-loading the chakra dash before jumping.

TS Shikamaru's Ougi is actually somewhat broken, it often hits even if the opponent is guarding and lasts longer than the animation appears.

OOO>NMC(Toward)>Ougi = Shadow Doe OOO^OO>NMC(Away)>Ougi = Spring Fawn Air OOO>CDC>OOO>NMC(Toward)>Ougi = Guardian Deer

Tilt O>/\XX>OOOvOO>Air Dash>Air OOO>CDC>OOO^OO>NMC(Away)>Ougi = Trap Sequence I Tilt O>/\XX>OOO<-->OO>Jump>Air Chakra Dash>Tilt O>/\XX>OOO^OO>NMC(Away)>Ougi = Trap Sequence II ^ Both cause over 1 full bar of damage.

OOO<-->OO>Jutsu = Piercing Shadows

Tilt O>/\XX>Grab>Speed Down Tag = Mired Shadow ^ Sure way to connect with the item

OOO^OOOO>Chakra Dash>Air OOO>CDC>OOOvOOO>Kunai Trap Item>Tilt O>Jutsu = Perfect Tactics ^ Does a full bar if it connects but can be blocked. Idea is to keep pressure on the opponent.


 * Credit to TG_Wolf of gamefaqs.com